Model: Attrael Munitions 49HA
Scale: Character
Skill: Blaster; Blaster Pisto
Availability: Common
Ranges: 2-5/20/40
Damage: Heavy
Ammo: 20
Cost: 15,000 credits, (power packs: 500)
Fire Rate: 2
These weapons were made during the days of the Old Republic. The quality of the workmanship on an Attrael is unmatched in this age, and those weapons that still survive are highly sought after. Similar in many ways to a Heavy Blaster, the Attrael looks somewhat like a sawed off blaster rifle, with a woodtone durasteel stock, and gold detailing. When the weapon is discharged, it produces a loud roar, audible for almost a kilometer.
BlasTech DH-17 Imperial Blaster
Model: BlasTech DH-17
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 100
Cost: 525 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-10/10/120
Damage: Moderate
An completely unremarkable pistol, the DH-17 is sold only to the Imperial Navy and (to a much lesser degree) Army. It has only one major grace: It is nearly identical to the E11 blaster rifle. The controls and maintenance drills are identical between the two, with many of the parts, including the trigger group and action, interchangeable. It may not be fitted with the barrels for the E-11 and E-14, however.
Model: BlasTech DL-18 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistol
Ammo: 100
Cost: 500 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-10/30/120
Damage: Moderate
This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack respectable firepower in a compact package. Ownership of these weapons is restricted in many systems.
Model: BlasTech DL-22 Stun Pistol
Type: Stun pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 100
Cost: 250 (power packs: 25)
Availability: Common
Range: 3-10/30/120
Damage: Stun
The BlasTech DL-22 stun pistol is the base version of the DL-23 Electro Pulse Pistol (EPP) designed specifically for stunning. It is not widely used, mainly because most blasters have a separate stun setting. The only main advantage of the DL-22 is the low cost. It is most commonly used by poorer street thugs who can't quite afford a real blaster.
Model: BlasTech DL-23 EPP
Type: Blaster Pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 100
Cost: 2,500 (power packs: 100)
Availability: Common
Range: 3-10/30/120
Damage: Moderate/Stun
(Special note: The weapon fires a stun bolt and normal blaster bolt
in rapid succession.)
Model: BlasTech DL-24
Type: Pulse blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 50
Cost: 2,000 (power packs: 25)
Availability: Common
Range: 3-10/30/90
Damage: Heavy/Stun
The DL-24 is a modified version of the DL-23 EPP minus the alternating stun shot. In addition, the actual structure of the gun was changed slightly to insure maximum firepower. The DL-24 fires a pulse instead of a standard bolt which delivers more damage at close ranges than a standard blaster pistol. The only drawback is that the pulse weakens with range.
Model: BlasTech DL-30 Compact Blaster Pistol
Type: Small frame blaster pistol
Skill: Blaster: blaster pistols
Ammo: 75
Cost: 500 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-10/25/60
Damage Light
The BlasTec DL-30 is one of the more popular models around, and one of the hardest to find. It is no less powerful than the DL-18 or Merr-Sonn M-44, but it is smaller. The powercell port has been moved into the butt of the pistol, and fitted with a barrel a little shorter than that of the M-44, giving it a very short overall length. This has made it popular with individuals who carry a concealed sidearm, including CorSec, the Sector Rangers and many bounty hunters. It is also one of the more common sidearms issued to Stormtroopers, and is standerd issue to Imperial Intellignece's Internal Security and Counterintelligence Branches.
Model: BlasTech DL-44 Heavy Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 750 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-7/25/50
Damage: Moderate
A blaster pistol is a compromise: it gives the user a lot more firepower, but with very limited range - this is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. These weapons are illegal or heavily restricted in many systems.
Model: BlasTech DL-54 Special
Type: Blaster Pistol
Scale: Character
Skill: Blaster: Blaster Pistol
Ammo: 50
Cost: 1,000 (power packs: 50)
Availability: Common
Range: 3-10/30/120
Damage: Light
Model: BlasTech Firespray DL-87
Type: Wide field blaster
Skill: Blaster: deck clearer
Ammo: 10
Cost: 100
Availability: Common
Fire Rate: 1/2
Range: 1/5/10 meters
Damage: Moderate
Deck Clearing Blasters remain in regular use among raiders: pirates
often kill their way to a ship's controls, and privateers must often meet
lethal resistance with stronger weapons than stunners. Every blaster model
in existence has found its way to the hands of raiders at some point. A
few blasters are unique to boarders. Like the deck-sweeper stun weapon,
the DL-87 was rejected by the Imperial Navy for its slow rate of fire and
limited ammunition capacity.
Model: Bryar Blaster Pistol
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster:heavy blaster
Ammo: 25
Cost: 930 (power packs: 25)
Availabilty: Common
Fire Rate: 3
Range: 3-10/30/50
Damage: Heavy
Model: Kashan Industries XT-1
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 100
Cost: 790 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-12/30/110
Damage: Light
While not as powerful as the military issued XT-1a, the XT-1 is Kashan's most popular selling blaster pistol. Along with the infamous BlasTech DL-18, it is one of the most common blaster pistols to be found in the Palvar Sector.
Model: Kashan Industries XT-1a
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 110
Cost: 900 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-7/25/50
Damage: Moderate
The XT-1a is the standard firearm issued to Kashan's private corporate military forces. Generally, only standard Kashan Naval officers and command rank Army officers are issued the XT-1a, whereas naval troopers are issued carbines and the limited numbers of army troopers are given either blaster rifles or repeating blasters.
Model: Kashan Industries XT-2
Type: Blaster pistol
Scale: Character
Skill: Blaster: pistol
Ammo: 170 (requires two power packs)
Cost: 900 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-10/30/100
Damage: Moderate
The XT-2 is a direct descendant of both the XT-1 and XT-1a blaster pistols. Kashan Industries took the body of the XT-1 and moved the power clip lock 45 degrees upward and onto the side of the gun, adding another on the far side of the weapon so that it may draw from a pair of clips at once. Taking the power amplifier from the XT-1a, Kashan was able to increase the power output slightly, making the XT-2 almost as strong as BlasTech's infamous DL-44 heavy blaster pistol.
Model: Merr-Sonn "Flash" 4
Type: Heavy blaster pistol
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 30
Cost: 695 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-7/25/40
Damage: Moderate
The Merr-Sonn "Flash" 4 is a common heavy blaster pistol found across the galaxy and in the Alliance armed forces. It is merely a cheap rip off of the famous BlasTech DL-44 heavy blaster pistol but packs less of a punch, has a shorter range, but is capable of firing 30 rounds instead of 25.
Model: Merr-Sonn M-434 DeathHammer
Type: Advanced blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 40
Cost: 1,500 (power packs: 25)
Availablity: Common
Fire Rate: 1
Range: 4-10/30/120
Damage: Moderate
Doing for handguns what the BT EKX-10 and the M-S M-435 is doing for shoulder arms, the M-434 DeathHammer from Merr-Sonn is a very popular pistol with professionals. Rumored to be in service with the Emperor's personal Royal Gaurds, it has a capacity only slightly lower than that found in the DL-44, with the longer range normally associated with light pistols, yet with the power of a full sized rifle. It also has another major selling point: no quirks. Period. It is totally reliable under normal conditions, vacume, under water, and even has a 75% relaibility rate in a class 4 radiation zone.
Model: Merr-Sonn M44 Blaster Pistol
Type: Blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 110
Cost: 480 (power packs: 25)
Availability: Common
Range: 3-10/30/110
Damage: Light
Slighty smaller than the DL-18, it is just as popular. The second most common pistol in service, it is prefeered by fighter pilots, tank crews and others that need a slightly more compact weapon, the Merr-Sonn M44 is top quality pistol, easily equal in build and reliabilty to it's BlasTech competitor.
Model: SoroSuub FastShot
Type: selective fire blaster pistol
Scale: Character
Skill: Blaster: blaster pistols
Ammo: 100
Cost: 850 (power packs: 25)
Availability: Common
Fire Rate: up to 5
Range: 3-10/50/150
Damage: Moderate
A compact piece of ordinance, the FastShot is designed to be used by those you need a LOT of firepower in a small package. Although it's bolt is a little underpowered by most standards, a burst from this puppy will drop nearly anything at point blank range. As such, it has become popular with some body guard organizations and counter-terrorist/hostage rescue teams. Following the basic lines of the traditional blaster pistol, the FastShot differs from he traditional control placement, with the safety being located above the trigger itself, and has ambidextrous levers.
Model: Yaeger Central Munitions RR-4 Personal Sidearm
Scale: Character
Skill: Blaster, Blaster Pistol
Availability: Common
Ranges: 3-10/25/110
Damage: Light
Ammo: 150
Cost: 500 (power packs: 35)
The standard weapon of the Yaeger ground troops, the RR-4 has decent
ranges and a fairly large power pack, making it a very popular weapon among
the troopers, though there are no regulations regarding the weapons that
Yaeger soldiers carry, and many chose other weapons.
Model: BlasTech Last Resort
Type: Microblaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 4
Cost: 300
Availability: Common
Fire Rate: 1
Range: 1/2/5
Damage: Light
(Special note: this weapon is nearly impossible to detect with sensors)
The Last Resort microblaster is a marvel of engineering. Designed for those that must always be armed, but can not reveal that they are armed, even to those security officials who run the check point, the Last Resort is nearly undetectable to an active sensor search or frisk, and invisible to passive sensors. A four shot, ultra short range weapon, the Last Resort is common with couriers and corporate agents. There is even a Kewokian Monkey-Lizard in the employ of the Rebellion who uses an upgraded one as a sidearm (this a rumor only, and should be taken with a grain of salt). To minimize size, the powercell is internally mounted as a piece of the frame, and the gas chamber hold just enough gas for four shots. After these are expended, it must be refilled by the user, which costs around 60 credits from a certified BlasTech dealer or service shop.
Model: BlasTech Persuader
Type: Hold-out blaster
Scale: Character
Skill: Blaster: hold-out blasers
Ammo: 5
Cost: 430 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 2-4/5/10
Damage: Light
The Persuader is a compact, yet quite powerful blaster pistol designed as a backup and concealed carry weapon for those who can not afford to use a lesser weapon. Being only 16.8cm long, 2.3 cm wide and 10.2cm high, this five shot powerhouse produces wounds equal to the much larger DL-18. It has been engineered to accept a wide variety of sighting accessories, with integral mounting rails in fornt of the trigger guard. As a BlasTech product, it has been designed with the utmost in reliability, accuracy, and ease maintenance in mind. It is being evaluated by several law enforcement agencies, including the Corellian Security Force, and the Imperial Scout Trooper Legions.
Model: BlasTech Stinger
Type: Low-power holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 12
Cost: 250 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 2-4/8/12
Damage: Light
Built on the same frame, and sharing many of the same parts, as the Persuader, the Stinger is a popular, less lethal choice in many areas. Firing a very weak beam that succeeds only in stinging the opponent, it has become popular with citizens in areas were owning a weapon is forbidden, are faced with a daily criminal threat and cannot afford to go around leaving bodies for police to find. It has, with extensive modification to the energizing system, had some interest from couriers, as it has an incredible ammunition capacity for such a small weapon.
Model: Budgetline 3.0/12
Type: Cheap holdout blaster
Skill: Blaster: holdout
Ammo: 6
Cost: 250 (power packs: 25)
Availability: Common
Range: 1-2/4/12 (+5 difficulty to hit past 8m)
Damage: Light
Like all Budgetline models, the 3.0/12 is a piece of crap. It has few saving graces, except that it is common, cheap, sterile (untraceable), disposable and safe (unlike some others). It has been found with criminals, illegally armed and poor civilians, and covert operatives that need disposable weapons or must find them cheaply just before the operation. It is most popular with those poor souls, who for whatever reason, must live in scumholes so scary that even Imperial Stormtroopers afraid to go into in less than platoon strength- during the daytime (at night, you're on your own). It has the drawbacks of poor sights, horrible human engineering, cheap construction and a formidable trigger pull. Still, in a firefight, you can't always be choosy.
Model: Merr-Sonn Munitions' Q2 Hold-Out Blaster
Type: Concealable blaster
Scale: Character
Skill: Blaster: hold-out blaster
Ammo: 6
Cost: 275 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-4/8/12
Damage: Light
Small enough to be hidden in the hand of a human, hold-out blasters are common in urban areas with strict weapon controls and among undercover agents. Hold-out blasters require custom designed power packs and only hold enough blaster gas for a few shots. They are illegal or closely regulated in most systems. Many systems, however, look on them as a "self-defense" alternative to the more powerful types of personal weapons available.
Model: Merid Weaponry ff-4 Hold Out Special
Scale: Character
Skill: Blaster, Hold out blaster
Availability: Common
Ranges: 3-10/20/40
Damage: Light
Ammo: 10
Cost: 3,950 (power packs: 100)
One of the finest hold outs on the market, the Merid special is out of the range of most customers. Small, light, hand tooled with exceptional workmanship, a Merid special is a work of art, and those that own them appreciate that.
Model: SoroSuub Redemptor
Type: Specialized hold-out blaster
Scale: Character
Skill: Blaster: hold-out
Ammo: 6
Cost: 950
Availability: Common
Fire Rate: 1
Range: 3-8/12/20
Damage: Moderate
(special note:weapon is nearly silent)
Model: Typical Suicide Special
Type: One-shot holdout blaster
Scale: Character
Skill: Blaster: hold-out blasters
Ammo: 1 (non-reloadable)
Cost: 70
Availability: Common
Range: 1-2/4/10
Damage: Light
These are made by many underground manufactures, but they all have
basic capabilities. They are, simply put, trash that posses nearly as much
danger to the user as the target. They are, however, popular due to their
disposable nature and total untraceability. The fact that they are single
shot weapon is not a problem to most couriers, who really only need one
shot (destroy the package). The fact that they are such pieces of trash
means that if it must be ditched, there really is no money lost. Their
cheapness is also a big consideration to the destitute, indigent and poor,
along with criminals.
Advanced Particle Emitter Blaster Rifle (SW-APE)
Model: Stysor/Westin Advanced Particle Emitter Blaster Rifle
Type: Blaster Rifle
Scale: Character
Skill: Blaster: Blaster Rifle
Ammo: 100
Cost: not for sale (original list price: 2500)
Availability: Common
Fire Rate: 1
Range: 3-50/150/400
Damage: Heavy
A joint venture of Stysor Arms and the Westin Corporation, the SW-APE
was designed to be a portable alternative to heavier squad support weapons
such as repeating blasters. Effectively reinventing the blaster rifle,
Stysor redesigned the blaster chamber's prismatic crystal housing and galvern
pattern to boost the static pulse output from the weapon's actuating module.
Westin contributed a microprocessor engineered to refocus and cool the
crystal filter to prevent overloads in the static pulse field. The resulting
rifle had greater power and superior range to standard rifles. Due to a
complex design and need for high quality crystals in the blaster housing,
the SW-APE proved to be prohibitively expensive and the Old Republic cancelled
the contract before mass production could begin.
However, several prototypes found there way into the black market where a few canny gunsmiths reverse engineered the weapon and began constructing their own, using the closely guarded secrets of its design. Nicknamed "Southwest Ape", the SW-APE became popular with mercenaries and assassins who could afford the expense of the rifle's construction.
Although the SW-APE is not currently mass produced, SoroSuub is said to have begun incorporating many of the APE's advancements into their latest designs, notably the custom built blaster carbines of elite Imperial Stormcommando units.
Model: Darkwood/Cracken Anti-Personnel Blaster Rifle
Type: Anti-Personnel Blaster
Scale: Character/Speeder
Skill: Blaster: anti-personnel rifle
Ammo: 100
Cost: 4,800 [power pack: 50]
Availability: Hard to Obtain
Range: 3-30/70/150
Damage: Heavy
The anti-personnel blaster rifle was developed by General Airen Cracken
and Captain Landon C. Darkwood to give ground troops an advantage over
the average Imperial Army Trooper. This gun contains several X-Citers within
the housing, along with a larger gas intake chamber. This allows the release
of much more powerful energy blasts, at the cost of reduced ammunition.
Model: Orifice Weopons Design's Bi-Barrel Blaster Rifle
Type: Duel Barrel Blaster
Scale: Character
Skill: Blaster
Ammo: 30 for each barrel
Availability: Hard to Obtain
Fire Rate: 2 (one with each barrel)
Range: 3-30/70/150
Damage: Light/Moderate
Cost: 1,500 (power clip: 50)
Model: BlasTech A280 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,400 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 4-40/120/300
Damage: Heavy
The A280 is reputed to be the best armor-piercing rifle available anywhere in the galaxy. At medium range, it has been known to cut a fully-armored Imperial stormtrooper nearly in half. Still, when used during the Imperial assault on Hoth, the A280 failed top performance, but still put more than a fist-sized dent in the armor of the Imperial walkers.
Model: BlasTech AT-1 Heavy Blaster Rifle
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: heavy blaster
Ammo: 100
Cost: 3,780 (power packs: 25)
Availability: Common
Ranges: 3-75/200/350
Damage: Moderate/Heavy
Model: BlasTech E11 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
(Scope available)
The BlasTech E11 .25cm Bore Rifle raised a storm of controversy when it was first released. The brain child of G.W. Patchett was, at the time, the first true rifle in a carbine sized frame, and has remained the standard by which others are judged. Baptized in flame during the closing days of the Clone Wars, it is one of the most popular rifles of all time, with over 70 billion having been produced.
The basic E-11 can be found almost anywhere. It is the standard issue weapon of the Imperial Stormtrooper Corp, and one of the most common issue rifles in the Imperial military and the Corporate Sector's ESPOs. They are also in high demand (although heavily regulated) for civilian and corporate sales, along with a brisk trade in them on the underground market.
It has proven to be a highly versatile design, spawning a wide number of variations. To make up for the high demand for these weapons, BlasTech has authorized SoroSuub and Merr-Sonn to manufacture them under licence (for about 10% of the profit). These three manufacturers are found mixed indiscriminately across the Empire in Imperial stocks. In addition to these, several specialized designs have been spawned.
The basic E11 is 43.8cm long (with stock folded), and weighs 2.6 kilograms. The powercell housing opens on the left side of the action housing, above the trigger, giving the E11 a very low profile (useful when shooting prone or from a barracade), with a standerd powercell providing 100 shots. The blaster gas chamber contains sufficent supplies for thirty powercells. All moving and/or metal parts are fitted with a corrosion-proof, vaccume-rated, dry lubricant. The top of the reciever has a universal, quick detach sight rail, which comes from the factory mounted with a light, ring recticle, 2x optical scope. The basic, three piece folding stock rides along the left side, under the powercell. When ordering from the factory, one may specify that they wish a fixed stock or a one-piece, right-folding stock at no extra cost.
Model: BlasTech E11/C Blaster Rifle
Type: Shortened blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,100 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
(Scope available)
The E-11/C, or Compact, was originally produced as a slightly more compact than the basic E-11. Being only about 3cm shorter, and noticeably less accurate, it has never really caught on within the Empire, and can be found in small numbers with mercenary outfits and constabularies. Because of the reduction in the length of the barrel, the main strut of the stock has also been shortened, making it less comfortable for even average sized shooters to use.
Model: BlasTech E11/F Blaster Rifle
Type: Selective-fire blaster rifle
Scale: Character
Skill: Blaster: (auto) rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
(Scope avaialble)
The selective fire member of the E11 family, with the primary differences being a pair of additional positions on the trigger group. Early test results showed that the standard barrel was too light to deal with the extra heat produced by extended automatic fire, so a heavy barrel assembly with a extra cooling systems was designed. (This barrel was later used on the E11/H.) While it is not as widely used as other exotic members of the family, the E-11/F is still in production and in use with the Empire, CSA and others, both as an individual and support weapon. It has spawned the heavier ES-23, which is more suitable for the heavy fire support role.
Model: BlasTech E11/H Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,400 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/250
Damage: Heavy
(Scope and stock available).
The E11/H is variant of the venerable BlasTech E11. Intended to provide greater anti-vehicle protection to the basic squad, it has been adopted for use by the Imperial Army in areas were dangerous predators have taken a liking to human flesh. It uses the same frame as the E11, but the 3mm bore barrel is about three centimeters longer, and about five millimeters thicker. It is as powerful as the much larger A280, but to keep the boosted systems small enough, bolt cohesion had to be sacrificed, giving the E11/H a 50 meter range deficit in comparison to the standard E11.
Model: BlasTech E11/L Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,300 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/350
Damage: Moderate.
The E11/L variant of the E11 is a sacrifice of impulse throughput for beam cohesion. Made to compete with such weapons as the Merr-Sonn G8 and the DDC Lightsport, the E11/L is in use with some of the Sharp- shooter units of the Imperial Army, and is in limited use with forces assigned to wide, open areas of terrain. The barrel is the similar in thickness to the standard barrel, but is slighly longer.
Model: BlasTech E11/M Blaster Rifle
Type: Sharpshooter's blaster
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: Common
Range: 4-40/120/300
Fire Rate: 1
Damage: Moderate
(Scope available).
The E11/M is variant of the venerable BlasTech E11. The rifles start life as production E11s, but show a certain degree of accuracy over and above what is normally expected during test firing. These are later test-fired from a machine rest to prove that the accuracy was actually due to the rifle, not the shooter. From here, they are fitted with the long barrel and fixed stock found the H11 (the weaker, sporting version of the E11). They are similar in almost every way to the standard E11, they just are a little more accurate. These are being fielded by the Empire as platoon level special weapon, in an attempt to minimize the danger of Rebel marksbeings. In reality, this idea is quite misguided and rather useless, but is still quite a good rifle.
Model: BlasTech EE-6 Blaster Rilfe
Type: Heavy blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 50
Cost: 1,450 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-25/100/250
Damage: Moderate/Heavy
(Scope and stock available)
The prefered weapon of the Master Hunter Boba Fett, the EE-6 is an older model of rifle, but a very powerful one. Avialable with either a folding or fixed stock, it is relatively short when compared with other weapons of this power class, such as our DLT-19. The folding stock version is only about 7% larger than our E11 rifle, which is noted for it's almost carbine-like qualities. The fixed stock is more popular, as it has a "badder", sawed off look to it. Not to mention that it is the version that Hunter Fett is almost always pictured with (that guy does more free advertising for the arms companies than anyone else in the past century).
Model: BlasTech EKX-10 Blaster Rifle
Type: Advanced blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 100
Cost: 1,750 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 4-40/120/350
Damage: Moderate
Advanced design: Maintanace and upkeep is difficult.
Combining the technology pioneered in the A280, EE-6 and Sharpshooter V rifles, the EKX-10 is the first rifle of the next generation. Designed to hit harder than almost any other rifle in it's range class, and have higher ammunition capacity than it's closest competitiors, the EXK-10 is being evaluated for service with select branches of the Stormtrooper Legions, including the Cold Assualt legions.
Model: BlasTech H11 Blaster Rifle
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
(Scope available).
The H11 was produced to meet the requests by numerous veterans-turned- settlers for a sporting version of their E11 service rifle after the Clone Wars. To stay within the growing number of regulations concerning the private ownership of energy weapons, there were numerous internal changes. Not enough to require different maintenance procedures, just enough so the that the more powerful military-issue components couldn't be used. The a long, 1.5mm bore barrel and an integral, thumbhole-type stock added, bring the overall length up to 90cm. The stock is hollow, and has a small storage area, which is often used to house a spare powercell, a cleaning kit and a few survival essentials. Even with those changes, BlasTech has not skimped on the time proven E11 ruggedness. It has not only been a hot seller among those who used to wear uniforms, many Imperial-backed and -formed planetary militias use the H11 as their basic rifle, and it has been popular with younger folks on the frontier, who value it for the "military" look combined with the sensible options it provides.
Model: BlasTech P11 Blaster Rifle
Type: Precision blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 100 (match cells), 80 (standard power pack)
Cost: 2,000 (50 for best cells, 30 for standard cells)
Availability: Common
Fire Rate: 1
Range: 5-50/150/400 (with match-quality powercells) 4-40/120/350 (with
standerd powercells)
Damage: Moderate
(Scope Bi-Pod and Tri-pod avaialble
The P11 is a true sharpshooter's weapon, but based off the E11 infantry rifle. This extends only as far as the rough appearance and the general maintenance procedure. It is nearly 50% longer than the E11/M, and much more accurate. Using specially made "match" powercells from BlasTech, it has a maximum range a full third greater than the E11, without loosing on-target energy or capacity. For emergencies, standard powercells amy be used, but they are not as efficient as the match-grades, nor are they powerful enough to give you the range you are used to. It is interesting to note that the performance change is not replicated in other weapons just be using these specialized powercells.
It uses a heavy, fixed stock that can be adjusted for a perfect fit to the shooter. Similar adjustability exists in the redesigned pistol grip, that has a significant swell at the base of it, to lessen hand fatigue during long periods "on target". There is a gap of three millimeters between the barrel and forearm, so that the barrel's harmonics are not disrupted. In fact, there is only one place that the barrel is touched by anything, and that is were it fits into the receiver. The entire trigger group and interior workings have been precision fitted to each other, with tolerances of plus/minus 0.0001 millimeters being the norm in some locations. It is topped with the excellent scope from the Sharpshooter V, and may be used with a heavy tripod that supports the full weight of the weapon.
The P11 is in special issue with elite units of the Empire, the Sector Rangers and some local police agencies, such as CorSec. This accuracy has made it one of the choice weapons for dealing with hostage takers and barricaded scum. Too delicate for standard field use, it comes with a heavy durasteel case (Body: 6D character scale, about 25 kilogram filled) for transportation. This holds the P11, the tripod and a half a dozen match- grade powercells. It is heavily padded, with the entire package having a 90% survivability rating if dropped from an altitude of 100m onto bedrock on a standard gravity world.
Model: BlasTech S11
Type: Stun rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 800 (power packs: 25)
Availability: Common
Range: 3-30/100/300
Fire Rate: 1
Damage: Stun .
The S11 is intended for police and civilian needs. Designed from the modified inner workings of the H11, the S11 is incapable of being readily converted to a lethal weapon. It retains the folding stock and short barrel of the E11, but they use the same mounting systems as the H11, making more suitable in the eyes of the Empire for non-military possession. However, to prevent "odd things from happening", the 1.8mm bore barrel will not change with any other member of the E11 family. Originally intended for riot control and suspect apprehension, it has also been used by the Empire as a training rifle, and by civilians as a defensive weapon, especially in open areas, such as cattle country.
Model: Saldorian Armory CHG-4 Crystal Blaster Rifle
Type: Antipersonnel blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 25 (power pack); Unlimited (power backpack)
Cost: 2,000 (power packs: 100); 500 (backpack power generator)
Availability: Common
Fire Rate: 10
Range: 3-25/50/100
Blast Radius: 0-1/3
Damage: Light/Moderate
When this rifle is fired, the blaster bolt goes through a special crystal that dispersed the bolt in many tiny ones. These are send out in a small cone.
Model: Blascore 14 Heavy Assault Blaster Rifle
Scale: Character
Skill: Blaster, Blaster Rifle
Availibility: Common
Ranges: 3-30/90/280
Damage: Moderate
Ammo: 120
Cost: 950 (power packs: 25)
This weapon is fairly new, having been introduced after the Battle of Endor. Slightly less powerful than the Stormtrooper 1, the Blascore 14 is far more rugged, capable of being subjected to just about any conditions without losing much in the way of performance. The slightly larger clip and lower price have done much to make this weapon a great favorite among those that have recently been allowed to rearm, after a long Imperial occupation.
Model: Merr-Sonn SX-451 Heavy Sniper Rifle
Type: Heavy sniper rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 5
Cost: 4,000 (power packs: 25)
Availability: Common
Fire Rate: 1/4
Range: 3-100/350/500
Damage: Heavy
(scope and bi-pod available).
The Merr-Sonn SX-451 is one of the premier heavy sniper rifles on the market today, it is closer to a piece of light artillery than it is to a personal weapon. The mission of the SX-451 is to destroy materiel, vehicles and crew served weapons from a distance, usually outside of the enemy's perimeter. It is also being used by law enforcement authorities to neutralize armed criminals who have taken cover behind cover capable of stopping a lesser shot, to destroy explosive devices where they lay and to disable a felon's escape vehicle. Having the range and power of the famous E-WEB heavy repeating blaster, the SX-451 is not a small weapon, nearly two meters long and 15 kilograms in weight, making unsuitable for all but a few, specialized, select missions.
For transportability, the rifle breaks down into four pieces (barrel and scope, bipod, action, and stock), and packs into a case or a specially built packframe. Reassembly take about a minute, with no special tools, just a credit chip, screwdriver or similar item. The scope is built under license from BlasTech, as it utilizes the thermal, UV and passive light enhancement composite image systems found in the Sharpshooter V, while improving on the haze and smoke filters. Unfortunately, due to the power, the capacitors in the trigger group must be quite powerful, but compact for portability. The trade off with this is a 20 second recharge time on the firing mechanism. But all things considered, you really don't need to hit a target twice for it to stay still.
500 Series LRB
Model: ArCTec 500 Series LRB
Skill: Blaster: Blaster Rifle
Availability: Common
Range: 0-100/750/2500
Ammo: 6
Cost: 2,000 (power packs: 100)
Damage: Heavy
If neccessity is the mother of invention, then ArcTec is the father. For years, ArCTec has answered the call of many planetary militias to develop weapons to fit individual needs due to situations created by external forces, internal forces, or even the forces of nature! Take for example the submarine inhabitants of Gloophod Prime, for whom ArCTec developed the Scampy 600 series - blaster artillery weapons capable of wet and dry firings into wet or dry environs. Listed below are some of the most recent developments coming from ArCTec's primary manufacturing facility...
The ArCTec LRB series was developed for use by the Talenn Initiative Alliance during the Talenn Civil War. With the Talenn dictatorship utilizing saturation weaponry from airborn vehicles, the TIA nearly bankrupted themselves to have ArCTec develop efficient and accurate long-range weaponry. The initial 300 series proved to be useful in taking down single targets from safe distances, but utilized a poor targetting system. The 400 series didn't show an extended range, but was fitted with an upgraded targetting system allowing for accurate targetting to a maximum distance of 2.5 kilometers away, over a kilometer further than the 400 series could fire. The 500 series, shown here, has taken advantage of the advanced targetting system and is capable of striking targets up to 2500 meters away.
Model: Merr-Sonn G8 Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,250 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 4-40/120/350
Damage: Moderate
The Merr-Sonn G8 blaster rifle trades strength for range. The added range of the G8 has made it popular among some sharp shooters and infantry.
Model: Merr-Sonn M-435 DeathSledge
Type: Advanced blaster rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 60
Cost: 1,500 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 4-40/120/350
Damage: Heavy
(scope available)
The companion longarm of the new M-434 DeathHammer pistol, the DeathSledge is actually meant to be a basic grunt rifle. At this time, however, it is seeing service mostly as a sharpshooter and marksman's rifle. It has the longer range normally associated with less powerful weapons, the throughput of the famous A280 and is tougher than a pourstone brick, topped with an excellent, passive light enhancing scope. The only real drawbacks are the price (and this is due to the cutting edge technology incorporated in the weapon) and the energy consumption rate. This last is unavoidable at this time, but later variants of the design expect to improve in this area as the technology involved improves. Personally, I think the price is well worth it. The only rifle on the market that comes close to the M-435 in all areas is the BlasTech EKX-10. Definantly a rarified circle.
Model: Prax Arms Model AFD-43 "Sniper"
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 15
Cost: 1,500; 250 (bi-pod); 100 (power pack); 250 (sights)
Availability: Common
Fire Rate: 3 (2 with sights)
Range: 3-40/120/350
Damage: Moderate/Heavy:
This weapon has no stun setting. This rifle has a manual controlled
pumping system to press the gas more for better damage. This causes the
low fire rate and high ammo use. .
Another example of Prax handiness, this is a special modified blaster rifle. Because of the special manual pumping system damage and range are greatly increased. The result is a long range rifle for the "one shot, one kill" method. It is perfect for those situations where there are to many minions or any hostages around. A separate bi-pod can be attached to increase accuracy. Special sights are also available that can make the target look much closer and so increase accuracy at long range.
FF-3000 Reticular Blaster Rifle
Model: Reticular Inc. FF-3000 Rifle
Scale: Character
Skill: Blaster, Blaster Rifle
Availability: Common
Ranges: 3-40/120/550
Damage: Moderate
Ammo: 100
Cost: 4,000 credits, (power packs: 25)
This weapon is not a regular part of the New Republic arsenal, though it's combat effectiveness has raised the question that it perhaps should be. The high cost of the weapon has always been an effective answer to that question, especially during the budget wars of modern times.
Modified Heavy Assault Blaster
Model: Modified Blascore 14 Heavy Assault Blaster Rifle
Scale: Charecter
Skill: Blaster, Blaster Rifle
Availability: Common
Ranges: 3-20/40/80
Damage: Moderate
Ammo: 120
Cost: 950 (power packs: 25)
This is one popular modification made to the Blascore 14. The rifle barrel is removed, leaving the user with what is essentially a heavy blaster carbine, with rather poor shot control. Still, sawed offs are easy to conceal, and actually cause heavier damage at short range, do to the wider dispersion of the blaster bolt.
Model: BlasTech Sharpshooter V
Type: Precision blaster carbine
Skill: Blaster: carbine
Availability: Common
Cost: 1,200 (power packs: 25)
Range: 3-30/100/350
Ammo: 100
Damage: Moderate
(scope available).
Hunter V
Model: BlasTech Hunter V
Type: Precision blaster carbine
Skill: Blaster: carbine
Availability: Common
Cost: 1,000 (power packs: 25)
Range: 3-30/100/300
Ammo: 100
Damage: Moderate
(Scope for night and other vision difficulties available, bi-pod available).
The Sharpshooter V is a direct outgrowth of the relatively new Hunter V sporting carbine. When members of the Imperial Ordinance Procurement Command first examined the Hunter V, they found much that they liked. However, they wanted better throughput and coherency from the bolt, and a better scope. Having written their findings, the samples went to various General and Admirals as hunting guns, and a very few where given to COMPNOR SAGroup shooting contest winners.
BlasTech took their own initiative, and redesigned the Hunter, producing the Sharpshooter V. They petitioned for a new trial for their weapon, and received it through the intervention of an Advisor to the Emperor, who enjoys target shooting.
The scope which is built directly onto the SS V is quickly becoming the standard which all others are measured, and most people agree the that what many call a "lack of power" is a suitable compensation for the increased range. Sharpshooter Vs are currently a standard issue weapon to Army Sharpshooter and Engineer units, counter- terrorist teams from the Imperial Security Bureau, and the Sector Marshals. The Hunter V is often used by law enforcement organizations as a precision rifle, in an effort to minimize loss of innocent life and the destruction of private property, and by game hunters who wish to minimize meat and hide damage.
Model: SoroSuub EZ-Snap 48sR
Type: Sniper rifle
Scale: Character
Skill: Blaster: blaster rifles
Ammo: 6
Cost: 6,500 (power packs: 50)
Availability: Common
Fire Rate: 1
Range: 5-100/22/450
Damage: Heavy (does more damage against ray shielding)
Designed with sales to the Empire in mind, the SoroSuub EZ-Snap 48sR
is a very high quality rifle, with an exceptional level of inherent accuracy.
Using a ground breaking ion sheath for increased bolt cohesion, the 48sR
has superior range and power on target than most blasters. This ion sheath
has had the unexpected bonus of marginally improving the performance against
Model: SoroSuub "H. Tracker" 16
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
The SoroSuub "H. Tracker" 16 is a commonly fielded weapon among Alliance forces and is equal to the Stormtrooper One blaster rifle in most aspects.
energy shielded targets. It uses an active targeting system, limiting it's usefulness against many targets, it is intended to be used by marksmen in support of an ongoing battle. When used as a "covert" weapon, this feature can be a give away to the target, as any simple light amplifying system could notice this. It is also not very power efficient, with the specialized powercells being emptied after six shots, and the blaster gas reserve being exhausted after thirty to thirty-five. Designed to break down into three pieces, the EZ-Snap comes with an armoured case that has foam cutouts for an additional three powercells and a cleaning kit.
Model: SoroSuub X-45 "Sniper"
Type: Sniper rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 25
Cost: 950 (power packs: 25), 10 (stock extension)
Availability: Common
Range: 1-25/100/250
Damage: Moderate
(scope and stock available)
This is what happens when profiteers try to make a precsion rifle. The only saving graces of this thing are the scope and the cost. Actually, mostly the cost. It is very light, the stock is too short for anyone other than a Sullusten or Jawa, has no provision for mounting a bipod, has poor ergonomics and pitiful range. The scope is of a generation of electrical image enhancement that predates the first skirmishes of the Clone Wars. The SoroSuub X-45 is often sold as a sporting weapon (along with slip-on, aftermarket stock extensions), and sees usage only among the most desperate private military units. It is such a pitiful weapon, even the majority of the Rebel Alliance considers it to be almost as bad as no weapon at all.
Model: Drearian Defense Conglomerate "Light Sport" Hunter
Type: Sporting blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 900 (power packs: 25)
Availability: Hard to Obtain
Fire Rate: 1
Range: 3-40/120/350
Damage: Moderate
(retractable scope and stock available)
Built in an attempt to circumvent standard restrictions on the blaster rifle, the "sport rifle" is merely a smaller version of its more lethal cousin. It was introduced early in the days of the Empire by groups worried over the new centralization of power. In general, it is just as restricted in use as a blaster rifle.
Model: SoroSuub Stormtrooper One Blaster Rifle
Type: Blaster rifle
Scale: Character
Skill: Blaster: blaster rifle
Ammo: 100
Cost: 1,000 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/100/300
Damage: Moderate
(retractable stock and scope availavle).
T-27A2 "Blackjack" Riot Suppression Rifle
Model: BlasTech T-27A2 "Blackjack" Assault Rifle
Type: Close-quarters combat assault rifle
Scale: Character
Skill: Blaster: blaster rifle, missile weapons: grenade launcher
Ammo: Rifle: 200, grenade launcher: 1
Cost: Not available for sale; black market (new): 2000 for rifle only
(power packs: 50, grenade launcher: 500, grenade: varies for different
types)
Availability: Rare
Fire Rate: Rifle: - - Grenade launcher: 1
Range: Rifle: 10-50/150/350, Grenade launcher: 20-30/50/80
Damage: Blaster rifle: Heavy
Grenade launcher -
1) High explosive: Heavy
2) Acid Compound (Terridax-101): Heavy
3) Fragmentation: Moderate each fragemnt, out to 8 m (ammo: 100 fragments)
4) 9*9 Special: Stunned immeadiately
5) Plank gas: Moderate
Model: TX Engineerings' T-415 Blaster Rifle
Scale: character
Skill: Blaster: Blaster rifle
Availability: Common
Ranges: 3-100/300/600
Damage: Heavy
Ammo: 5
Cost: 3,000 (power packs: 50)
TX is a fairly small weapons manufacturing company based in the outer
rim area. So far their only weapon to make a place for itself on the market
is the T-415, a high powered sniper rifle. The T-415 matches an E-Web in
firepower. It's almost 2 meters in length and comes with a built-in bipod
and scope. The downside of the T-415 is it's fireing rate and ammo capacity.
The T-415 is only capable of fireing 1 shot per round, otherwise the gun
would overheat and explode, It draws an incredible ammount of power from
the powerpack to get the range and damage it does, and can only get 5 shots
worth of power from a standard blaster rifle powerpack.
Model: Th'Ta Manufacturing TA-16 Blaster Rifle
Type: Selective fire blaster rifle
Scale: Character
Skill: Blaster: auto rifle
Ammo: 100
Cost: 1,500 (power packs: 25)
Availability: Common
Range: 3-30/100/200
Damage: Moderate
Modes: Semi-auto and burst (4 shots/burst)
The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The TA-16 is calibrated to be fired in single shot and burst fire modes, while the TA-16H squad automatic weapon is designed to be fired in long bursts only. They both use standard power cells, and have the typical layout of most rifles, although hey are a little larger than average. The TA-16 and TA-16H may be readily differentiated by the thicker barrel and ventilated hand guard on the TA-16H. Other, less noticeable differences include the higher cyclic rate, lack of a bayonet lug and larger, less accurate sight on the TA-16H.
Model: Th'Ta Manufacturing TA-16H Blaster Rifle
Type: Squad automatic weapon
Scale: Character
Skill: Blaster: auto rifle
Ammo: 100
Cost: 1,650 (power packs: 25)
Availability: Common
Range: 3-25/90/200
Damage: Moderate
Modes: Burst (10 shots/burst) or full auto (50 shot/burst)
The Th'Ta TA-16 is a good, though relatively unknown, blaster rifle. The TA-16 is calibrated to be fired in single shot and burst fire modes, while the TA-16H squad automatic weapon is designed to be fired in long bursts only. They both use standard power cells, and have the typical layout of most rifles, although hey are a little larger than average. The TA-16 and TA-16H may be readily differentiated by the thicker barrel and ventilated hand guard on the TA-16H. Other, less noticeable differences include the higher cyclic rate, lack of a bayonet lug and larger, less accurate sight on the TA-16H.
Model: Logron Gunsmithing X-5
Scale: Character
Skill: Blaster; Blaster Rifle
Ranges: 3-40/140/380
Availability: Common
Damage: Moderate
Ammo: 100
Cost: 4,000 credits, (power packs: 100)
Fire Rate: 1
A fairly common weapon from the days of the Old Republic, these weapons are somewhat outdated. Still, the X-5 is an accurate piece to long ranges, and packs a fairly decent punch.
Model: Yaeger Central Munitions' BR-2A Military Issue Assault Rifle
Scale: Character
Skill: Blaster, Blaster Rifle
Availability: Hard to obtain
Ranges: 3-30/110/320
Damage: Moderate
Ammo: 100
Cost: 1,200 (power packs: 25)
The BR-2A is one of the most sought after Blaster rifles in the Sector. In addition to their performance, they are rugged weapons, capable of taking a great deal of abuse and still operating at near optimum levels. Unlike many other rifles, where the add ons are included later and have to cope with the design of the rifle, the BR-2A was designed to interlock with a Marcobinocular Thermal and image intensification targeting scope, a pair of Vibrobayonets that mount on the sides of the barrel, and a concussion grenade launcher that fits below the barrel
Model: BlasTech E14 Blaster Carbine
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: Common
Range: 3-25/50/250
Fire Rate: 1
Damage: Moderate
The E14 is the smallest member of the E11 family. Designed with the needs of close quarters and mechanized troops in mind, the E11 has been reduced in size yet some more. It is fairly accurate for a carbine, having none of those annoying problems associated with long-range shots. The rear of the receiver has been redesigned to have a more sculpted appearance as it turns down, into the pistol grip. There is no stock mounted, although provisions for an optional side folding stock are fitted, nor is the scope standard. BlasTech has also paired the barrel down some, reducing over length by about 0% under the E11/C. An integral optics mounting rail is mounted on the top of the receiver, and is often fitted with a aiming point sight for fast acquisition in close quarters. The E14 is a substitute standard issue weapon to the Sector Rangers, instead of the E11, and while not the official carbine of the Storm Commandos, many have been brought in from outside sources, to replace the inferior Stormtrooper Two.
Model: SoroSuub SS-2 Dual Carbine
Type: Double barreled carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 36
Cost: 900 (power packs: 30)
Availability: Common
Range: 3-7/25/50
Damage: Single: Moderate, double: Heavy.
This is the weapon that Skynxnex used to such terrific effect on Kessel. These double barreled blasters are highly illegal and very dangerous. They have three settings single fire, alternating fire where each barrel alternates shots but the burst winds up in rapid fire and the most lethal dual fire. Also please note that ammunition is one shot, so on dual fire it expends two shots.
Model: N'gant-Zarvel 9118 Carbine
Type: Heavy carbine
Scale: Character
Skill: Blaster: blaster carbines
Ammo: 100
Cost: 1,000 credits
Availability: Common
Range: 3-25/50/200
Damage: Moderate
Popular with Wilderness Fighters and Urban Combat Specialists for its good range, stopping power, and easy handling. Long rifles snag and trip in cluttered enviroments, a problem the short-barreled carbines largely overcome.
Model: Kashan Industries B-12/c
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 800 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-20/40/200
Damage: Heavy
In order to provide its naval troopers with effective weapons cheaply, Kashan began manufacturing the B-12/c, a direct variant of the B-12 blaster rifle. The B-12/c is slightly smaller and designed to be used in close quarters. They are mainly made for use by Kashan Systems' private military force, but can also be found on the open market in the Palvar Sector.
Model: Orifice Weapon Design's Machine Blaster
Type: Quick firing blaster carbine
Scale: Character
Skill: Blaster: carbines
Ammo: 150 (per three power packs)
Availability: Common
Fire rate: 3
Damage: Moderate/Heavy
Cost: 1,100 (power packs: 25)
.
Model: SoroSuub QuickSnap 36T
Type: Blaster carbine
Scale: Character
Skill: Blaster: blaster carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-25/50/250
Damage: Moderate
Model: SoroSuub Stormtrooper Two
Type: Blaster carbine
Scale: Character
Skill: Blaster: carbine
Ammo: 100
Cost: 900 (power packs: 25)
Availability: Hard to obtain
Range: 3-25/50/250
Fire Rate: 1
Damage: Heavy
The official issue weapon of the Radtrooper and Storm Commando legions, the Stormtrooper 2 is simply a chopped down ST1, with the stock removed. There has been no reforming of the but for a smoother look, or redesigning the grip angle for better instinctive pointing. It is also more powerful than the E14, 20% more powerful than the standard E11. This increase in bolt energy has come at a price - long range accuracy. It is for that reason that even though the Storm Commandos are listed as using the Stormtrooper 2, many Teams have been able to get enough E14's to retire thier ST2's. It is found only in issue, with a boosted emitter assembly, with the Radtroopers. While not a bad weapon, it, like the Stormtrooper One, is not quite up to the standards displayed by the BlasTech designs that are copies of.
Damage: Moderate or Heavy (grenade)
Range: 15 m (max. limit is 22 m for blaster)
Ammo: 80 plus 10 grenades
Cost: Depends on condition, starting price at 892 credits for used
rifle
Availability: Standard Commando Weapon (any nearby Weapons Merchant
is likely to have at least one)
Skill: Blaster - Blaster Carbine
Equipment:
Selector Switch, Laser sight, bayonet (optional), Folding Stock, Grenade
Tube (Detachable) Options:
Grenade: Fires one anti-personnel grenade
Laser: Fires one bolt (Recharge: 1.1 sec.)
The MP-19 was developed to aide commandos and urban assault soldiers in clearing out a target. Firing the grenade then charging in firing the blaster section is the chief tactic used by the commandos. The folding stock is also detachable, and the use of the bayonet is optional.
Model: Yaeger Central Munitions BC-8 Naval Carbine
Scale: Character
Skill: Blaster, Blaster carbine
Ranges: 3-40/70/110
Availability: Common
Damage: Moderate
Ammo: 100
Cost: 1,100 (power packs: 25)
Designed for the vicious close combat of space boarding parties, the blaster carbine puts out a great deal of power at short range, but is widely inaccurate at longer distances. The Blaster Carbine is equipped with a laser targeting sight, an extremely long and wide vibrobayonet mounted under the barrel, and a set of assault spikes along the sides.
Model: Arakyd Corporation's XP-X1
Type: Assault rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 15,000 (power packs: 500)
Availability: Hard to Obtain
Range: 3-25/50/100
Fire Control: Easy
Damage: Heavy
The X1 Assault rifle was produced by Arakyd Corporation in the years following the Battle of Endor. Know one quite knows for whom the rifles were created but evidence points its finger at the Empire. However, this isn't known for sure.
As the story goes a couple of hundred of the assault rifles were being smuggled aboard a Correlian YT-1900 transport freighter. The freighter was somehow forced out of hyperspace and boarded by mercenaries aboard an Imperial Customs Frigate. It is not known who orchestrated the attack, but shortly there after the crime boss Ploovo Two-for-one was selling the rifles in the black market. The truth would have been more easily unearthed had the pilot and his first mate not been murdered by blasting them out of the airlock bereft of space suits.
When word got out about the rifles and the attack the New Republic took interest in the case, apparently not having ordered the shipment. The Arakyd Corporation was confronted by New Republic officials, but apparently all documentation of the Araknyd XP-X1 Assault Rifle had been erased from their computer banks. Furthermore, the Araknyd Corporation denied its involvement in the smuggling and challenged all claims to the contrary.
What was more intriguing was that the ships logs indicated a transmission was received by the freighter from a New Republic military HQ. When the computer banks aboard the ship were scanned for the transmission it could not be found. Eager to avoid a scandal the charges were dropped and to this day nobody really knows what happened.
BlasTech ES-23 "ESPO Riot Gun"
Model: BlasTech ES-23 "ESPO Riot Gun"
Type: Selective fire blaster rifle
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 300
Cost: 1,700 (power packs: 50)
Availability: Common
Modes: semi-auto, burst (5 shots/burst) and full auto (30 shots/long
burst)
Range: 3-30/100/300
Damage: Moderate
This is one of the standard issue weapons of the CSA's vaunted ESPO forces, and one of the most common and popular automatic rifles in action today. Despite it's popular nickname, it is not a true riot gun. Sharing the durability and reliability of the rest of the BlasTech line, the ES-23's control layout and maintenance drill are quickly learned if one has mastered the E11 rifle or E14 carbine. The biggest difference lies in placement of the special, oversized powercell on the underside of the weapon. They are well designed, fitted with a vertical foregrip to compensate for the fact that most shots are not made with the shoulder stock. This means that it can provide an incredible amount of fire in a relatively small package. Contrary to most descriptions, it is actually no more inaccurate than an E11, and not much heavier.
Model: BlasTech T-21
Type: Light repeating blaster
Scale: Character
Skill: Blaster; repeating blasters
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: Common
Range: 3-50/120/300
Damage: Heavy
Longer and more powerful than blaster rifles, these weapons are for large scale actions, often supplementing ground squads and providing cover for artillery gunners while their weapons are being set up. These weapons are normally about one to one-and-a-half meters long, and can be run off of power packs or attached to generators for unlimited firepower. They are normally available only to the military.
Model: Czerka 912 Compact Repeating Blaster
Type: Telescoping, light repeating blasters
Skill: Blaster: repeating blaster
Ammo: 25; Unlimited (power generator)
Cost: 4,500 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-30/50/250
Damage: Heavy.
The Czerka 912 Compact is a unique design, designed for troops who have limited transportation and storage space. It has no shoulder stock or bipod, nor does it have provisions for the fitting of such items. It is quite short, only little over a meter in length when in the firing mode, and only about the length of an E11 with the stock folded when sacked up for transport. This is due to the radical, telescoping barrel design. The focusing lenses, the forward half of the galven circuitry and the cooling system are mounted in a large canister that retracts and extends via a hydraulic piston. It has a slightly shorter than average range, but is also slightly more powerful than your typical light repeater. It was originally meant for the bounty hunter market, but fell flat due to the high cost and maintenance difficulties.
Model: Drearian Arms Rapid-Fire Blaster D-49
Type: Rapid-fire blaster blaster
Scale: Character
Skill: Blaster: heavy blaster pistol
Ammo: 25
Cost: 1,000 (power packs: 100)
Availability: Common
Fire Rate: 7
Range: 3-15/30/50
Damage: Moderate
A weapon used when greatly outnumbered and one does not have to worry about hitting allies or the mess made. Every time fired this rifle produces multiple bolts that can be spread by moving the rifle rapidly left-right, best towards the enemy. Also when an enemy has great protection you can count that at least one bolt gets through.
Model: Drearian Arms Rapid-Fire Rifle U-21
Type: Rapid-fire blaster rifle
Scale: Character
Skill: Blaster: rifle
Ammo: 100
Cost: 1,500 (power packs: 100)
Availability: Common
Fire Rate: 10
Range: 3-25/50/75
Damage: Moderate
A weapon used when greatly outnumbered and one does not have to worry about hitting allies or the mess made. Every time fired this rifle produces multiple bolts that can be spread by moving the rifle rapidly left-right, best towards the enemy. Also when an enemy has great protection you can count that at least one bolt gets through.
Emplacement Weapon Automatic Blaster
Model: BlasTech E-WAB
Type: Tripod mounted selective fire blaster
Scale: Character
Skill: Blaster: A-WAB
Ammo: Unlimited
Cost: 7,000
Availability: Common
Range: 3-75/300/800
Damage: Moderate/Heavy
Modes: semi-auto, burst
Designed to supplement the E-WEB, the E-WAB uses the same mounts, power generators and cooler units. While it's individual pulses are only a little more powerfull than those of the E11, it is designed to be fired in long bursts of those shots. It is not very common becasue of it's unique handling characteristics and price tag. It has a cyclic rate similiar to the ES-23, but has the advantage of being attacehd to a portable generator and cooler, giving it what amounts to an infinate amount of ammunition. It truely gives meaning to the term "reach out and touch someone."
Model: Merr-Sonn EWHB-10 "E-Web"
Type: Two-man heavy repeating blaster
Scale: Character
Skill: Blaster; repeating blasters
Ammo: Power generator only
Cost: 5,000
Availability: Common
Range: 3-75/200/500
Damage: Heavy
The "E-Web" heavy repeating blaster takes its name from "Emplacement Weapon, Heavy Blaster." As indicated by the name, the E-Web was designed for use in small and medium sized unit gun emplacements. Heavy enough to provide devastating fire, the EWHB-10 can also be carried on maneuvers by its two man crew. It can be set up as needed in temporary emplacements by an experienced crew in 15 minutes. If necessary, it can be moved already assembled on its tripod mount, although this is not recommended procedure.
The weapon comes with a high-demand portable Eksoan power unit is fitted with the Gk3 Cryocooler for continuous fire capability. The limited fire control system includes Starvision and IR sensing for night targeting and unusual enviroments. A built-in com unit enables the crew to coordinate fire with other E-Web emplacements if command communication channels should become disabled.
The original E-Web was a joint venture by BlasTech and Merr-Sonn and both companies' versions of the weapon received wide distribution throughout the Impeiral military, as well as less "official" military groups. Both companies are beginning to develop variants on this popular weapon.
Model: BlasTech Light Repeating Blaster
Type: Repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 300
Cost: 1,500 credits (power packs: 25)
Availability: Common
Range: 3-30/100/300
Damage: Moderate
BlasTech's repeating blaster, based on a riot gun model originally marketed in the Corporate Sector, is quite popular with Alliance heavy weapons Specs for its relative ease of handling and high volume of fire. This weapon is found both as an ISW and as a primary trooper weapon.
Matsure Personal Repeating Blaster
Model: Matsure 1-A1 Repeater
Scale: Character
Skill: Blasters; repeating blasters
Availability: Common
Ranges: 3-50/150/400
Damage: Heavy
Ammo: 40
Cost: 21,500 credits (power pack: 400.)
This is the heaviest single person combat weapon in the New Republic's arsenal. With a back carried powerpack and a folding biped mount, the Matsure is used to give small groups the punch they need to deal with the still massive numbers of Imperial troops
Model: Aturo Arms TT-4 Multi-pulse blaster cannon
Type: Heavy anti-infantry weapon
Skill: Blaster: Multi-pulse blaster cannon (-2D if not specialized)
Ammo: 25
Cost: 3,500 Credits
Availability: Common
Ranges: 3-50/150/400
Damage: Heavy
A particuarly devastating weapon favoured by the least subtle of bounty hunters, and others who put guns over intelligence. The TT-4 multi-pulse blaster cannon is produced by Aturo Arms, one of the small rim corperations trying to get a foot hold in a competative market place. The TT-4 was designed as an infantry support weapon for military units, a smaller, lighter, replacement for the popular E-web. Aturo's designers worked on the principle that by greatly increasing the fire rate of the weapon more damage could be done by a lighter, cheaper, weapon and created a revolutionary cooling system allowing an devastating barrage of fire to be unleashed with every shot. However the new system meant that the TT-4 suffered from several design flaws that prevented its acceptance by the military. The first was that the weapon is difficult to use with out considerable (and, in the eyes of the military, expensive) training, the second, that while it was intended to be carried and fired by a single trooper the cannon is heavy and cumbersome, and finally and most importantly the new cooling system is prone to shutting the weapon down to prevent overheating, causing a distressingly high failure rate. The origional run of TT-4's was sold off quietly on the private market, while Arturo's design team works on the solving the problems for the 4a. A harness and mount for the TT-4 is soon to be released, making it easier and less tiring to carry and fire.
Model: Saldorian Rapid Blaster Rifle RGG-2
Type: Antipersonnel rapid blaster rifle
Scale: Character
Skill: Blaster: repeating blaster
Ammo: Unlimited (power generator)
Cost: 5,000; 500 (backpack power generator)
Availability: Common
Fire Rate: 30
Range: 3-10/30/120
Damage: Light
Model: SoroSuub RB-407
Type: Medium repeating blaster
Scale: Character
Skill: Blaster: repeating blasters
Ammo: 15; Unlimited (power generator)
Cost: 3,020 (power packs: 25)
Availability: Common
Fire Rate: 1
Range: 3-75/150/400
Damage: Heavy
The SoroSuub RB-407 is the standard issue medium repeating blaster to
the Imperial Army (Expansion and Inner Rim regions). Like other medium
repeaters, it has been over shadowed by light and heavy models. Designed
to fill both the role of mounted or positional gun, and platoon or company
level support weapon, it is considered to be a compromise, but a good one.
In the fixed gun role, it can fired from the integral bipod, or mounted
to a wide variety of pintal and tripod mounts, meaning that it can be used
as a commander's gun on armoured vehicles, or as a door gun on airial transports.
In the infantry role, it's fixed stock and bipod are essential. Meant to
be fired from the bipod due to eight, the RB-407 is capable of being fired
like a big rifle by a strong enough individual. Despite this versatility,
it has earned the unenviable nickname of "pig", due to it's reputation
for being temperamental (all of these problems are corrected by using proper
ammunition and aintenance procedures) and it's considerable weight.
Vibro Blades:(this includes vibro ax's,
knifes and other employments of vibro technology)
Type:Meele Weapon
Scale: Charecter
Skill: Meele Combat Vibro Weapons
Cost:Varies on weapon
Availability: Common weapon can be found anywhere
Range:Varies on reach of user and what the Vibro weapon is attached
to, but the range will typically not exced 5 feet
Damage:Varies on size of blade but typically Moderate damage done to
the area struck
Ryyk Keranthor Blades
Type: Meele Weapon
Scale:This is typically a wookie weapon but they can be specially forged
to be used by smaller life forms
Skill: Meele Combat Ryyk Keanthor blades
Availability: These weapons can be found on the Wookie home world
Range: Weapons are typcally 4 to 5 feet in length (when used by a wookie)
the range will then depend on the reach of the user but can be as great
as 7-8 feet, for humans and other life forms range will not excede 5 feet
Lightsabers
Type: Meele Weapon
Scale: Varies on user but since they are constructed by the user they
will be made to fit the hand of the user
Skill: Meele Combat Lightsaber Combat(this weapon is incredibly difficult
to use with out the force skill Lightsaber Combat)
Availability: Hard to get, Lightsabers are typically only available
to force sensitive people, they must be constructed and the force is requiered
to complete the construction
Range: Blades length is typically 3 to 4 feet blade length can be adjusted
depending on the number of lightsaber gems
Double Bladed Lightsabers(Lightstaff's)
Type: Meele Weapon
Scale: Made to fit user
Skill: Meele Combat 2 bladed lightsaber combat(this weapon is incredibly
dificult to use with out a large ammount of training and the force skull
lightsaber combat)
Availability: Typically a sith weapon, Exar Kun was the first to couple
two lightsabers togather and use them as a two bladed staff type saber,
Darth Maul (Dark Lord Sarin) also employed this weapon, they are difficult
to construct and hard to master once built
Sith Swords
Type: Meele Weapon
Scale: Forged to fit user
Skill: Meele Combat, Sith Sword combat
Availability: Available only to the sith, forged of sith crystline
these weapons can only be built by a master of sith alchamey useing materials
found only on Korriban and Ziost, these weapons are a manifestation of
the dark side in the form of a physical weapon, they also have the ability
to allow the dark side to be channeld through them, allowing for force
attacks to actually be launched from the sword its self